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Lesson 7 of 8

Pitching Fundamentals · Majors (League Age 10–12)

How to Pitchthe right way

Pitching is the one position where a single player controls the tempo of the whole game. It rewards repeatable mechanics, a small toolbox of pitches thrown with intent, and an arm that is cared for between outings. This module walks through grips, mechanics, in-game strategy, and arm care, in that order.

3Pitch grips
7Delivery steps
5Coach Q&A
Reference module · tap a grip, check off mechanics, open a question.
Coach & parent note · breaking balls

MLB/USA Baseball Pitch Smart guidance for ages 9–12 says to avoid breaking balls, including sliders and curveballs. Majors pitchers practice the four-seam, two-seam and changeup here. Stop throwing for elbow or shoulder pain and tell a coach. Little League Regulation VI governs game eligibility; check the coach note below.

Coach & parent note - Regulation VI

Little League Regulation VI sets the Majors game limits, separate from Pitch Smart health guidance. A league-age 10 pitcher has a 75-pitch daily maximum; league ages 11–12 have 85, subject to the batter-threshold provisions and required calendar rest. A Majors player may pitch in only one game per day. Catching four or more innings bars pitching that day. Delivering 41 or more pitches bars catching unless the 40-pitch batter-threshold exception applies. After catching three or fewer innings, delivering 21 or more pitches bars a return to catcher unless the 20-pitch batter-threshold exception applies. An adult must check the official count and current Regulation VI pitching rules before either role change.

Game plan

7-step supervised checklist, not scored

Section 01

The Grips

Three pitches form this Majors practice plan: the four-seam fastball, two-seam fastball and changeup. Tap a pitch to load it into the Grip Explorer.

Grip Explorer

Fastball

Expected Movement
Velocity Difference

Velocity figures are general, approximate ranges relative to your own four-seam fastball, not fixed numbers. Actual differences vary by pitcher, age, and arm strength.

Section 02

Mechanics

Work the delivery in order, windup to follow-through. Check each step as you groove it.

Saving follows the selected profile. This module saves one thing: which of the seven mechanics steps you have checked. Signed-in, it saves privately to the selected profile; signed-out, it stays in this browser. The account controls confirm server saves. The grips, strategy, and Q&A sections save nothing. To clear it, use Reset checklist below or clear this browser's site data; a private window starts with an empty checklist.
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    Section 03

    Strategy

    Common questions pitchers ask. Tap a question to open the answer.

    Section 04

    Arm Care

    The outing that matters most is the next one. Protect the arm before and after.

    The two rules to carry off this page: a pitcher may never pitch on three consecutive days, and daily pitch counts are capped by league age, not division. That means 75 pitches at league age 10 and 85 at league age 11–12, with required rest days that scale with the count. Stop throwing and seek evaluation for any arm pain rather than pitching through it.

    Arm care is its own module

    Warm-up and long-toss progressions, post-outing recovery, the full pitch-count and rest table, the kinetic chain, and workload red flags all live in Arm Strengthening & Injury Prevention, the single source of truth for keeping the arm healthy.

    Open Arm Strengthening & Injury Prevention →

    Finish line

    You reached the end of Lesson 7 of 8: Pitching: Grips, Mechanics & Strategy

    Go on to lesson 8, or return to the Majors Dugout. Review any part from the Sections menu.

    Connect learning and practice

    Practice this skill

    Discuss workload, rest, eligibility and stop conditions with a responsible adult. A checklist or quiz result never clears a player to throw. Choose any physical rehearsal deliberately from the complete planner instructions.

    Read the complete setup, equipment and stop instructions before activity. A missed question never prescribes extra throwing.

    Safety and workload reference · Return to Dugout

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