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Start or change practice
Ready-made practices
Each practice has a teaching goal, a warm-up, water breaks and a closing huddle. Station rounds run at the same time, so three 7-minute stations take 7 minutes per round, not 21. Change any time to fit your field and your group.
Balanced fundamentals
One skill in each area: hitting, fielding and throwing, finished with a team game.
See schedules45-minute version
Balanced fundamentals, 45 minutes. Total 45 minutes.
A useful practice indoors or in a small safe area: use each drill's indoor, no-ball alternative. No batted balls or long throws.
See schedules45-minute version
Rain or small-space plan, 45 minutes. Total 45 minutes.
Time
Activity
Details
0:00–0:07
Dynamic warm-up
Everyone together. Indoors: march, knee lifts, gentle in-place side steps and arm circles. No running lanes, sprints or moving lunges; leave room for full arm reach and use a dry, clear floor.
Water, shade, and a quick check that everyone feels okay.
0:34–0:41
Catcher stance, receiving and blocking
Catcher stance, receiving and blocking · Indoors or without gear: stance, imaginary receiving and slow footwork only, no ball, throw or blocking drop. Keep players apart on a dry, clear floor. Full gear is required before any ball is thrown at a catcher.
0:41–0:45
Closing huddle
One win, one next step. Indoors: sit or stand in a clear circle, share one win and one next step, and confirm approved pickup. Keep bats and balls set down.
60-minute version
Rain or small-space plan, 60 minutes. Total 60 minutes.
Time
Activity
Details
0:00–0:08
Dynamic warm-up
Everyone together. Indoors: march, knee lifts, gentle in-place side steps and arm circles. No running lanes, sprints or moving lunges; leave room for full arm reach and use a dry, clear floor.
Water, shade, and a quick check that everyone feels okay.
0:40–0:50
Catcher stance, receiving and blocking
Catcher stance, receiving and blocking · Indoors or without gear: stance, imaginary receiving and slow footwork only, no ball, throw or blocking drop. Keep players apart on a dry, clear floor. Full gear is required before any ball is thrown at a catcher.
0:50–1:00
Closing huddle
Longer talk: one play from the last game, walked through slowly. Indoors: sit or stand in a clear circle, share one win and one next step, and confirm approved pickup. Keep bats and balls set down.
90-minute version
Rain or small-space plan, 90 minutes. Total 90 minutes.
Time
Activity
Details
0:00–0:10
Dynamic warm-up
Everyone together. Indoors: march, knee lifts, gentle in-place side steps and arm circles. No running lanes, sprints or moving lunges; leave room for full arm reach and use a dry, clear floor.
Water, shade, and a quick check that everyone feels okay.
0:50–1:00
Catcher stance, receiving and blocking
Catcher stance, receiving and blocking · Indoors or without gear: stance, imaginary receiving and slow footwork only, no ball, throw or blocking drop. Keep players apart on a dry, clear floor. Full gear is required before any ball is thrown at a catcher.
1:00–1:10
Pitching mechanics without a ball
Pitching mechanics without a ball · Balance and step slowly with empty hands; no ball, towel or throwing. Leave full arm reach between players. Indoors: balance and step slowly with empty hands, no ball or towel. Keep enough space for full arm reach, use a dry, clear floor and stop for pain.
1:10–1:25
Team count challenge
Count and swing decisions · Indoors or in the dugout: call counts and pitch locations; players answer swing or take verbally. Keep bats set down and use no thrown or batted balls.
1:25–1:30
Closing huddle
One win, one next step. Indoors: sit or stand in a clear circle, share one win and one next step, and confirm approved pickup. Keep bats and balls set down.
Blank plan
A warm-up, a water break and a closing huddle. Add your own blocks and stations.
Drill ideas
Read setup & safety before starting.
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Setup image
Warm-up
Dynamic warm-up
Raise body temperature and move every joint before anyone throws or swings.
Time
8 min
Approved adults
1
Players / group
1–30
Space: Small safe space
Equipment: 4 cones
View drill: Dynamic warm-up
Warm-up · About 8 minutes · 1-30 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Raise body temperature and move every joint before anyone throws or swings.
Setup: Two cones about 20 steps apart. Players in lines of three or four, all facing the same way.
Equipment: 4 cones
Easy-jog phase of the warm-up: spread players out between the cones and keep each trip in one direction. Finish the movement sequence in the steps before throwing. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Easy jog down and back.
Walking knee hugs and lunges down; jog back.
Side shuffles both directions; carioca if the group is ready.
Arm circles small to big, forward and back.
Two short build-up sprints at about three-quarter speed.
Coaching cues: Tall body, quiet feet. Smooth before fast.
Safety: No throwing until the warm-up is finished. Players with pain sit out and tell an adult.
Easier: Walk the movements and cut the sprints. Harder: Add a reaction start: players sprint on a clap from a ready stance.
Limited space or staff: Indoors: march, knee lifts, gentle in-place side steps and arm circles. No running lanes, sprints or moving lunges; leave room for full arm reach and use a dry, clear floor.
For this division: Add a second sprint and a short skip for height.
Warm the arm gradually and throw to a target with a repeatable motion.
Time
10 min
Approved adults
1
Players / group
2–30
Space: Half field or infield
Equipment: 1 ball per pair, cones or chalk for the two lines
View drill: Partner throwing progression
Throwing and catching · About 10 minutes · 2-30 players per group · 1 approved adult · Space: Half field or infield
Goal: Warm the arm gradually and throw to a target with a repeatable motion.
Setup: Partners on two parallel lines, every throw going the same direction. Leave a wide gap between pairs.
Equipment: 1 ball per pair, cones or chalk for the two lines
Start with easy, accurate throws to a ready partner. Keep pairs in separate lanes; step back only while throws remain relaxed, then finish closer in. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Start close with short, easy throws aimed at the partner's chest.
After several easy throws, take a step back and repeat.
Keep backing up only while throws stay accurate and relaxed.
Finish by stepping back in for a few quick, accurate throws.
Coaching cues: Point the glove at the target, then throw. Step toward your partner.
Safety: Everyone throws in the same direction, and nobody walks between lines. Any arm pain stops throwing for that player that day and an adult is told. This is a warm-up, not a distance contest.
Easier: Stay at the first distance and use a softer ball for new catchers. Harder: Add a quick catch-and-release for the last few throws, still at an easy effort.
Limited space or staff: Short of space or adults: one line of pairs along a fence, with one adult watching the whole line.
For this division: Distance can grow toward infield-throw length when accuracy holds; effort stays easy.
Catch with two hands and bring the ball to the throwing hand quickly.
Time
8 min
Approved adults
1
Players / group
2–10
Space: Small safe space
Equipment: 1 soft ball per pair
View drill: Catch and funnel
Throwing and catching · About 8 minutes · 2-10 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Catch with two hands and bring the ball to the throwing hand quickly.
Setup: Partners about two steps apart on their knees, then standing; an adult watches the group.
Equipment: 1 soft ball per pair
Left: receive a soft practice baseball toss with the throwing hand nearby. Right: secure the ball and bring it toward the belly before tossing back. Keep pairs well separated. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Partner tosses underhand to the chest.
Catch with the glove open to the ball and the throwing hand close by.
Pull the ball to the belly button, then toss back.
Move tosses to the glove side and throwing side.
Coaching cue: Two hands, then belly button.
Safety: Soft balls for anyone still learning to catch. Keep pairs far enough apart that a miss cannot hit another group.
Easier: Roll the ball instead of tossing it. Harder: Add a short step and a throw to a target after each catch.
Limited space or staff: Indoors: rehearse an imaginary catch and funnel with empty hands or a glove, no ball or throw. Foam underhand partner tosses are optional only with division approval, clear separated lanes and adult supervision; never substitute hard balls or throw against a wall.
For this division: Use real balls and short-hop tosses once catches are clean.
Repeat a balanced swing that finishes through the ball.
Time
6 min
Approved adults
1
Players / group
2–4
Space: Small safe space
Equipment: 1 tee per station, hitting net or safe fence, bucket of balls, batting helmets
View drill: Tee hitting into a net
Hitting and decisions · About 6 minutes · 2-4 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Repeat a balanced swing that finishes through the ball.
Setup: One tee and a net or fence. One batter swings; everyone else waits behind a marked line well outside the swing area.
Equipment: 1 tee per station, hitting net or safe fence, bucket of balls, batting helmets
One batter holds a bat. Keep the waiting line outside the swing area; stop before loading or collecting. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Batter sets up the right distance from the tee: bat can reach the ball with a slightly bent arm.
Five swings, then the next player.
Waiting players take turns loading balls only when the adult says the batter is set down.
Rotate: batter, loader, waiting line.
Coaching cues: See the ball on the tee, then swing through it. Finish balanced.
Safety: Only the batter holds a bat. Waiting players stand behind the line. Collect balls only on the adult's call.
Easier: Bigger ball or a lighter bat; fewer swings per turn. Harder: Move the tee for inside and outside pitch locations.
Limited space or staff: No net: hit Wiffle-balls into a fence. Indoors: dry swings with a mirror or partner check.
For this division: Add a job: call the pitch location before each swing.
Time a moving ball and hit it back through the middle.
Time
6 min
Approved adults
1
Players / group
2–4
Space: Half field or infield
Equipment: appropriate protective L-screen, bucket of baseballs, net or clear open field, batting helmets
View drill: Front toss behind a screen
Hitting and decisions · About 6 minutes · 2-4 players per group · 1 approved adult · Space: Half field or infield
Goal: Time a moving ball and hit it back through the middle.
Setup: An approved adult stands behind the tall panel of an appropriate L-screen, with head and torso protected. Toss underhand through the open area above the low panel toward a helmeted batter, into a net or clear open field.
Equipment: appropriate protective L-screen, bucket of baseballs, net or clear open field, batting helmets
Screened front toss in front of the mound: align the tossing hand toward home plate. Protect the head and torso behind the tall panel and use the open area above the low panel, never the mesh. Keep the bucket behind the screen. One airborne ball is shown; both foul lines follow dirt basepaths. Stop before collecting balls. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult shows the ball, then tosses firmly and underhand.
Batter hits the ball back up the middle.
Five swings per turn, then rotate.
Adult stops tossing while balls are being collected.
Coaching cue: Hit it back where it came from.
Safety: Only an approved adult tosses. Position the screen to protect the head and torso; inspect it before use. One batter holds a bat; waiting players stay behind marked cones outside the swing and batted-ball areas. Stop all tosses and put the bat down before collecting balls. No player stands in front of the net or in the batted-ball area.
Easier: Slow the toss and use a larger or lighter ball. Harder: Mix locations; ask the batter to take tosses that are not strikes.
Limited space or staff: No screen: choose Wiffle-ball front toss and use only its specified light balls, or switch to tee hitting. Never use baseballs for the no-screen variation.
For this division: Vary the toss speed slightly and add a take on bad tosses.
Time an easy underhand toss and make controlled contact with a Wiffle-ball.
Time
6 min
Approved adults
1
Players / group
2–4
Space: Half field or infield
Equipment: Wiffle-balls, bat, batting helmets, waiting-area cones, clear open hitting area
View drill: Wiffle-ball front toss
Hitting and decisions · About 6 minutes · 2-4 players per group · 1 approved adult · Space: Half field or infield
Goal: Time an easy underhand toss and make controlled contact with a Wiffle-ball.
Setup: An approved adult kneels beyond the batter's full bat reach, facing one helmeted batter. Use Wiffle-balls only, with no screen. Mark a waiting area behind and away from the swing and batted-ball path; keep the hitting area clear.
Equipment: Wiffle-balls, bat, batting helmets, waiting-area cones, clear open hitting area
Wiffle-balls only. Keep the adult beyond bat reach and waiting players outside swing and batted-ball areas; stop before collecting. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult shows the Wiffle-ball and makes a gentle underhand toss.
Batter makes controlled contact into the clear hitting area.
Five swings per turn; the adult stops tossing before the next player comes in.
Put the bat down before anyone collects balls.
Coaching cues: Easy toss, balanced swing. Wait behind the cones until the adult calls you.
Safety: Wiffle-balls only: do not substitute baseballs or softballs in this no-screen drill. Helmets stay on; only one player holds a bat. The adult stays beyond full bat reach. Keep all waiting players outside swing and batted-ball areas. Wiffle-balls still require spacing and supervision. Stop all swings and tosses before collecting.
Easier: Use slow, predictable tosses and fewer swings. Harder: Vary easy toss locations and ask the batter to take balls outside the target area.
Limited space or staff: If Wiffle-balls or a clear hitting area are unavailable, use tee hitting with its required equipment.
For this division: Keep contact controlled and add a swing-or-take decision. Wiffle-ball hitting is a practice-only drill for every division. Use Wiffle-balls only in this no-screen drill; never substitute baseballs or softballs. This drill does not change league game-ball rules.
Practice plate decisions: what to swing at with no strikes and with two strikes.
Time
6 min
Approved adults
1
Players / group
2–6
Space: Small safe space
Equipment: location cards or a drawn strike zone
View drill: Count and swing decisions
Hitting and decisions · About 6 minutes · 2-6 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Practice plate decisions: what to swing at with no strikes and with two strikes.
Setup: Players in a semicircle with bats set down. The adult holds cards or calls out pitch locations and a count.
Equipment: location cards or a drawn strike zone
Example discussion: call a 1–0 count and show a pitch outside the strike zone; ask each player to choose swing or take and explain why. Repeat with two strikes. Bats stay down; no balls are thrown. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult calls the count, for example "1 and 0".
Adult shows a pitch location.
Each player says "swing" or "take" and why.
Repeat with two strikes and talk about protecting the plate.
Coaching cues: Early in the count, hunt your pitch. Two strikes: protect the plate.
Safety: No bats in hands during the talk. This station needs no thrown or batted balls.
Easier: Only three locations: middle, too high, too low. Harder: Add a game situation: runner on third with one out.
Limited space or staff: Indoors or in the dugout: call counts and pitch locations; players answer swing or take verbally. Keep bats set down and use no thrown or batted balls.
For this division: Add the situation and the runner's job for each call.
Field a ground ball in front and make a controlled throw to a target.
Time
7 min
Approved adults
1
Players / group
3–6
Space: Half field or infield
Equipment: bucket of balls, base or target net, gloves
View drill: Ground balls: ready, field, throw
Infield · About 7 minutes · 3-6 players per group · 1 approved adult · Space: Half field or infield
Goal: Field a ground ball in front and make a controlled throw to a target.
Setup: An adult rolls or hits ground balls from a safe distance. One fielder at a time; a receiver at a base or a net as the target.
Equipment: bucket of balls, base or target net, gloves
Feed → field → throw to the receiver. Waiting players and rotation stay outside the active lane; rotate after the ball is dead. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Fielder starts in a ready stance.
Adult rolls or hits a ground ball.
Fielder moves to the ball, fields it out in front and steps to throw.
Throw to the receiver; rotate fielder to receiver to line.
Coaching cues: Glove down early. Feet to the target, then throw.
Safety: One ball in play at a time. The waiting line stands to the side, out of the throwing lane.
Easier: Roll slowly straight at the fielder. Harder: Add balls to the backhand and forehand sides.
Limited space or staff: Small space: short rolls and underhand tosses to a partner instead of a base throw.
For this division: Mix hit ground balls and add a force throw to the correct base.
Know which base has the force and make a firm, catchable feed to the player covering it.
Time
7 min
Approved adults
1
Players / group
4–8
Space: Half field or infield
Equipment: bases, bucket of balls, gloves
View drill: Force out: feed and cover
Infield · About 7 minutes · 4-8 players per group · 1 approved adult · Space: Half field or infield
Goal: Know which base has the force and make a firm, catchable feed to the player covering it.
Setup: Infielders at their positions with one base marked as the force. An adult calls the situation and rolls the ball.
Equipment: bases, bucket of balls, gloves
Example: runner on first, one out; the force is at second. Rehearse the shortstop’s short underhand flip and the second baseman’s cover without a runner until the feeds are controlled. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult calls the runners and outs.
Players say where the play is before the ball moves.
Adult rolls a ground ball; the fielder feeds the covering player.
The cover player catches with a foot on the base.
Coaching cues: Know the play before the pitch. Feed to the chest.
Safety: Covering players stay on their side of the base; no runner is used until the feeds are safe and controlled.
Easier: Walk through with no ball, then use rolls. Harder: Add a runner who starts on the adult's signal.
Limited space or staff: Short on space: a single base and two players at a time.
For this division: Add a turn at second where the division's defense lesson covers it.
Call the ball early, give way by priority, and back up the catch.
Time
7 min
Approved adults
1
Players / group
3–6
Space: Full field
Equipment: tennis or soft balls for younger players, baseballs for older players, gloves
View drill: Fly balls: call it and back up
Outfield and relays · About 7 minutes · 3-6 players per group · 1 approved adult · Space: Full field
Goal: Call the ball early, give way by priority, and back up the catch.
Setup: Two or three players in a line of positions. An adult throws or hits high balls between them from a safe distance.
Equipment: tennis or soft balls for younger players, baseballs for older players, gloves
Name the positions and priority before each rep. One player calls for the ball; the other answers, gives way and backs up. Start with soft practice baseballs and stop if two players converge. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult names the positions and their priority.
Adult throws a ball between two players.
The player with priority calls loudly; the other answers and moves to back up.
Rotate positions after each catch.
Coaching cues: Call it loud and early. The other player backs up.
Safety: Start with soft balls. Players never run full speed toward each other without a call; the adult stops the rep if two players converge.
Easier: Short, softly thrown balls with one player at a time. Harder: Add the sun, a wind side or a third fielder.
Limited space or staff: Limited space: short pop-ups with tennis balls in a small area, two players at a time.
For this division: Baseballs and longer throws; add the infielder going back.
Move the ball quickly and accurately through a relay player.
Time
7 min
Approved adults
1
Players / group
3–6
Space: Full field
Equipment: 1 ball per lane, cones for lanes
View drill: Relay lines
Outfield and relays · About 7 minutes · 3-6 players per group · 1 approved adult · Space: Full field
Goal: Move the ball quickly and accurately through a relay player.
Setup: Lines of three players spread along a straight lane: outfielder, relay, receiver at a base. Lanes far apart.
Equipment: 1 ball per lane, cones for lanes
Outfielder → relay → receiver. Keep lanes separate and stop throws before players change positions. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Outfielder throws to the relay player's glove side.
Relay turns to the glove side and throws to the receiver.
Receiver catches and tags the base.
Rotate positions every few throws.
Coaching cues: Relay: hands up, turn glove side. Hit the chest.
Safety: Lanes run parallel with nobody crossing them. Short distances first; stop for arm pain.
Easier: Shorten the lane and roll the ball in. Harder: Add a timer target the group tries to beat with accurate throws.
Limited space or staff: Tight space: shorter lanes with underhand tosses.
For this division: Full relay alignment toward the base the lesson names.
Run hard from the batter's box through first base and look for the ball.
Time
6 min
Approved adults
1
Players / group
3–14
Space: Half field or infield
Equipment: bases, cones
View drill: Home to first: run through the base
Baserunning · About 6 minutes · 3-14 players per group · 1 approved adult · Space: Half field or infield
Goal: Run hard from the batter's box through first base and look for the ball.
Setup: Home plate and first base. Players take turns from the batter's box after a dry swing.
Equipment: bases, cones
Shown: touch first while running away from home. Keep running through the bag, then slow down beyond it and return outside the running lane. One runner at a time. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Dry swing, drop the bat safely (no throwing it).
Run hard, touch the front of the base and run through.
Break down after the base and look toward the infield and the coach.
Walk back along the outside of the line.
Coaching cues: Run through, not to, the base. Look for the coach.
Safety: One runner at a time. Runners return outside the base line. Helmets on for running if your rules require it.
Easier: Start from a standing position without a swing. Harder: The adult calls "round it" or "stay" as the runner approaches.
Limited space or staff: No field: straight-line sprints to a cone, practicing the run-through and look.
For this division: Add the turn toward second on a ball in the outfield.
Leave the base at the moment this division allows, then read the ball.
Time
6 min
Approved adults
1
Players / group
3–10
Space: Half field or infield
Equipment: bases
View drill: Leaving the base on time
Baserunning · About 6 minutes · 3-10 players per group · 1 approved adult · Space: Half field or infield
Goal: Leave the base at the moment this division allows, then read the ball.
Setup: Runners at first base. An adult acts as the pitcher and a second player as the batter with no bat.
Equipment: bases
Paused setup before the simulated pitch; this picture does not show when to leave. Read this division’s Base Running lesson, then practice its permitted departure timing. No ball or bat is used. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Read Lesson 6 (Base Running) for this division's leaving-the-base rule first.
The adult simulates a pitch.
Runners leave only when the division rule allows.
The adult calls "ground ball", "line drive" or "fly ball"; runners react.
Coaching cues: Know when you may leave. Line drive: freeze.
Safety: No thrown ball is needed. Space runners so they do not collide on the base.
Easier: Walk-through with the adult naming each step. Harder: Add the coach's signs from the Team Offense lesson.
Limited space or staff: Any open area with a marked base works.
For this division: Add secondary movement where the division's base-running lesson allows it.
Decide when to tag up and when to go halfway on a fly ball.
Time
6 min
Approved adults
2
Players / group
3–10
Space: Full field
Equipment: bases, soft balls for younger players
View drill: Tag-up reads
Baserunning · About 6 minutes · 3-10 players per group · 2 approved adults · Space: Full field
Goal: Decide when to tag up and when to go halfway on a fly ball.
Setup: Runners at third (or second). An adult throws a fly ball to an outfielder; another adult acts as the base coach.
Equipment: bases, soft balls for younger players
Deep-fly example with fewer than two outs: stay in contact with the base while watching the catch. Leave on the catch when the base coach says go; the shallow-fly read is different. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Runner stands on the base with the outs called.
On a deep fly with fewer than two outs, tag and watch the catch.
Leave on the catch when the base coach says go.
On a shallow fly, go partway and return if it is caught.
Coaching cues: Fewer than two outs: tag on the deep fly. Leave on the catch.
Safety: Runners slide only as taught in the lesson and only where the adult has checked the base area.
Easier: The adult calls "tag" or "halfway" before the throw. Harder: Add a throw home and a decision to stop.
Limited space or staff: Limited space: runners react to called flies with no ball thrown.
For this division: Add the shallow fly and the two-out case.
Hold a balanced stance, catch the ball quietly, and block balls in the dirt.
Time
7 min
Approved adults
1
Players / group
1–4
Space: Small safe space
Equipment: full catcher's gear, soft or foam balls for blocking
View drill: Catcher stance, receiving and blocking
Catcher footwork · About 7 minutes · 1-4 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Hold a balanced stance, catch the ball quietly, and block balls in the dirt.
Setup: Catchers in full gear, spaced apart. An adult tosses soft balls from a short distance.
Equipment: full catcher's gear, soft or foam balls for blocking
Left: balanced stance and a quiet receiving target. Right: knees down, glove low, chest over the soft ball to keep it in front. Full gear for tossed balls; use short sets and soft balls for blocking. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Stance: feet wide, weight balanced, glove out front.
Adult tosses to the glove; catcher receives quietly.
Adult bounces a soft ball in front; catcher drops to the knees and keeps the ball in front.
Rotate after five reps.
Coaching cues: Quiet glove. Chest over the ball.
Safety: Full gear for any ball thrown at a catcher. Blocking reps use soft balls and short sets.
Easier: Only stance and receiving; no blocking. Harder: Add a transfer and a throwing footwork step (no long throw).
Limited space or staff: Indoors or without gear: stance, imaginary receiving and slow footwork only, no ball, throw or blocking drop. Keep players apart on a dry, clear floor. Full gear is required before any ball is thrown at a catcher.
For this division: Add the quick transfer and a throw-down footwork pattern without a full-effort throw.
Run the runner back toward the last base with as few throws as possible.
Time
7 min
Approved adults
1
Players / group
4–8
Space: Half field or infield
Equipment: bases, soft ball for the first reps
View drill: Rundown decisions
Team situations · About 7 minutes · 4-8 players per group · 1 approved adult · Space: Half field or infield
Goal: Run the runner back toward the last base with as few throws as possible.
Setup: Two bases, a fielder at each, and a runner between them. Start at walking speed.
Equipment: bases, soft ball for the first reps
Home-to-third example, walking rehearsal: guide the runner back toward third, then throw only on the partner’s call. Begin with a soft ball; tags are gentle and below the shoulders. Check base distances for your division. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Fielder with the ball runs at the runner with the ball held up.
Throw only when the partner calls "now".
Tag the runner with the ball in the glove.
Rotate runner to fielder.
Coaching cues: Ball up, run hard at the runner. Throw on "now".
Safety: Tags are gentle, below the shoulders. Start walking; build speed only when throws are controlled.
Easier: Walk-through with no ball. Harder: Add a second runner and a backup fielder.
Limited space or staff: Small space: shorten the distance between bases.
For this division: Full speed once the walk-through is clean.
Everyone makes the right decision for the called situation: where the ball goes and who covers.
Time
15 min
Approved adults
1
Players / group
6–30
Space: Full field
Equipment: bases, bucket of balls, batting helmets for runners
View drill: Situation scrimmage
Team situations · About 15 minutes · 6-30 players per group · 1 approved adult · Space: Full field
Goal: Everyone makes the right decision for the called situation: where the ball goes and who covers.
Setup: A defense in the field and a group of runners. An adult calls the runners and outs, then hits or rolls the ball.
Equipment: bases, bucket of balls, batting helmets for runners
Paused example: runner on first, one out. Name the play and who covers before the coach rolls one ball. Walk through first, then rotate positions after discussing one improvement. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Adult calls the situation, for example "runner on first, one out".
Every fielder says where the play is.
Adult puts the ball in play; players make the play.
Short talk: what went right, one fix. Rotate positions.
Coaching cues: Know the play before the pitch. Talk to each other.
Safety: One ball in play at a time. Runners wear helmets. The adult hits from a spot where no fielder is in front of a batted ball they cannot see.
Easier: Walk-through first, then rolled balls. Harder: Add the base coaches and a second runner.
Limited space or staff: Short on space or adults: walk-through the same situations with no ball.
For this division: Hit balls and full base-running reads.
Practice balance and direction toward the target with no throwing load.
Time
6 min
Approved adults
1
Players / group
1–6
Space: Small safe space
Equipment: small towel per player (optional)
View drill: Pitching mechanics without a ball
Throwing and catching · About 6 minutes · 1-6 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Practice balance and direction toward the target with no throwing load.
Setup: Players on a line facing a target, a towel or no object in hand.
Equipment: small towel per player (optional)
Right-handed example, no ball: left frame holds balance on the right leg; right frame strides onto the left leg toward the target and finishes over it. Left-handed players reverse the sides. Move slowly with adult feedback. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Balance position, hold for a count of two.
Stride toward the target and finish over the front leg.
Repeat slowly; the adult checks direction.
Talk about one change for next time.
Coaching cue: Balance, then go to the target.
Safety: No ball is thrown, so no pitch count starts. Live pitching practice needs an adult tracking throws and the player's recent game pitches; game limits are not practice targets.
Easier: Balance only. Harder: Add the arm path slowly with the towel.
Limited space or staff: Indoors: balance and step slowly with empty hands, no ball or towel. Keep enough space for full arm reach, use a dry, clear floor and stop for pain.
For this division: Add the full motion slowly with the towel.
Name one thing each player improved and one thing to practice at home.
Time
5 min
Approved adults
1
Players / group
1–30
Space: Small safe space
Equipment: None
View drill: Closing huddle
Team situations · About 5 minutes · 1-30 players per group · 1 approved adult · Space: Small safe space (no field)
Goal: Name one thing each player improved and one thing to practice at home.
Setup: Players seated in a circle with water.
One win and one next step: let each player name an improvement, then agree on the team’s next goal. Remind players to report pain or injury and confirm approved pickup before dismissing them. Generated setup illustration; check your field and equipment. Open image for a larger view.
Steps:
Each player names one thing that went well.
Coach names one team goal for next time.
Remind players to tell an adult about any pain or injury.
Collect equipment together.
Coaching cue: One win, one next step.
Safety: Confirm every player is picked up by an approved adult per league policy.
Easier: Coach asks yes-or-no questions. Harder: Players ask each other the question.
Limited space or staff: Indoors: sit or stand in a clear circle, share one win and one next step, and confirm approved pickup. Keep bats and balls set down.
For this division: Link the goal to the next lesson in the dugout.
My practice plan
Choose a ready-made practice or start a blank plan to see your run sheet here.
Coach reference
Kept separate from the plan. Labels show what is law, league policy, a rule, or coaching practice. Check the current rulebook and your league's written local rules before a game.
Safety at practice
Coaching practice
Before practice: the site and the plan
Know the field address and where an ambulance would enter. Carry a charged phone.
Bring a first-aid kit and know where the nearest AED is, if the site has one.
Decide who calls 911 and who meets responders before anyone gets hurt.
Keep emergency contacts where your league keeps them. This planner has no place for names, medical details or phone numbers, and none should be typed into it.
Safety guidance
Weather and heat
Thunder or lightning: stop, and move everyone into a substantial building or a hard-topped vehicle with the windows closed. A dugout is not shelter.
Wait at least 30 minutes after the last thunder before going back out (National Weather Service guidance), and follow your site plan.
Heat: plan water breaks and shade. Stop a player who looks dizzy, confused or unusually tired and get help.
California law and CDC guidance
Head injury, fainting and emergencies
California Health and Safety Code 124235 applies to youth sports organizations in California: a player suspected of a concussion or other head injury, or who passes out or faints, is removed from the activity for the rest of the day.
That player does not return until a licensed healthcare provider gives written clearance. After a concussion or head injury, return follows a graduated protocol of at least seven days under that provider. The coach never clears a player.
For a suspected head injury the organization notifies a parent or guardian of the time, the symptoms seen and any treatment given.
Call 911 for anyone who is unresponsive, not breathing normally, or having a seizure. Start CPR and use an AED if trained and one is available.
Coaching advice: stop activity for chest pain, unusual shortness of breath or a racing heartbeat during exercise, and tell the parent or guardian.
Coaching practice
Arms and throwing
Any arm pain stops throwing for that player that day. Tell a parent or guardian.
Game pitch limits are maximums for games, not targets for practice. A practice plan never counts as pitching eligibility.
Breaks between throwing blocks are part of the plan. Do not shorten warm-up or throw more to fill time.
Coaching practice
Lanes, bats and loose balls
Every throwing line throws the same direction; nobody walks between lines.
Only the batter holds a bat. Waiting players stand behind a marked line.
Balls are collected on an adult's call, never while someone is swinging or throwing. Players do not chase balls into another station.
Helmets for batters and runners, and any other equipment your rules require.
League policy
Adults at practice
Drill adult counts are station minimums. Follow the organization's supervision, screening and reporting policies. California youth-service policy requires at least two mandated reporters to be present to the greatest extent possible when adults contact or supervise children (BPC 18975).
Only league-approved adults who have completed the required screening and training lead stations.
Keep adult-player interactions observable and interruptible: no one-on-one time out of sight.
If there are not enough approved adults for every station, run fewer stations. Never leave a station with bats or thrown balls unsupervised to make the numbers work.
Game management for Little League Intermediate 50/70
Build a player-first practice
Choose one game problem, demonstrate a short solution, let players make a decision, then use coaching points to improve the next rep.
Coaching point: Keep stations small enough for every player to act and explain a read.
Avoid: A busy schedule is not proof that players practiced the intended skill.
Also consider: Adjust station length to attention and league-approved staffing. Keep adult-player interactions observable and interruptible.
Coaching tip
Track mandatory play separately
Before a regular-season game, an adult plans defensive outs and batting opportunities for every rostered player. The plan also records the batting-order format. Regular-season mandatory play calls for each player to get six defensive outs and one at-bat. Regulation IV(i) covers shortened games and other exceptions.
Coaching point: Use a paper or league-approved record; this training page is not an eligibility tracker.
Avoid: A short-game exception must come from Regulation IV(i), not an improvised reduction.
Also consider: Tournament procedures and an adopted continuous order require their own checks.
A league-age 11 player and a league-age 13 player are on the same Intermediate team. The adult uses each player's league age when checking the regular-season daily maximum. Regular-season daily limits go by league age: 85 pitches for league ages 11-12 and 95 for league age 13.
Coaching point: Verify league age rather than assuming birthday age or a division-wide limit.
Avoid: A shared jersey does not create a shared pitch limit.
Also consider: The finish-batter exception has defined endpoints; record the relevant batter, not just the final count.
Sources reviewed 2026-09-06. Check the current official rules and written local options for your game. Coaching suggestions are teaching choices.
Player eligibility (Little League International rule): The national division age band is league ages 11-13; actual roster and tournament eligibility must be checked separately. Little League Baseball Divisions
Current rule changes (Little League International rule): The 2026 update list was reviewed. Relevant changes include returning-pitcher visits, simultaneous courtesy runners, and either half of double first on an uncaught third strike. The corresponding full rule governs exceptions. 2026 Rule Changes and ClarificationsLittle League Baseball Rulebook app: Rule 8
Field dimensions (Little League International rule): Intermediate uses 70-foot base paths and a 50-foot pitching distance. Little League Baseball Divisions
Player participation (Little League International rule): Regular-season mandatory play calls for six defensive outs and one at-bat. This is not identical to the consecutive-outs re-entry requirement. Check Regulation IV(i) for shortened games, exceptions and remedies; do not substitute a local custom or assume this is the tournament procedure. Regular Season Rules and Regulations SpotlightLittle League Baseball Rulebook app: Rule 3.03
Pitching limits (Little League International rule): Regular-season daily limits: league ages 11-12, 85; league age 13, 95. The finish-batter exception ends when that batter reaches base, that batter is retired, the third out occurs, or the pitcher is removed before the plate appearance ends. Intermediate pitchers cannot pitch in two games in one day. Regular Season Pitching Rules
Lineup changes (Little League International rule): With a traditional batting order, starter re-entry requires the substitute's defined at-bat and six consecutive defensive outs; the original batting slot is retained. Once mandatory play is met, starter and substitutes may re-enter for one another as Rule 3.03 permits. Emergency exceptions require the actual rule, not an invented roster shortcut. Little League Baseball Rulebook app: Rule 3.03
Arm and player safety (Safety guidance): Stop throwing for fatigue. Elbow or shoulder pain requires stopping pitching and evaluation by a sports-medicine physician. Keep an off-season, coordinate workloads across teams, develop basic throwing before fastball and changeup, and avoid combining pitcher and catcher workloads. Eligibility is not medical clearance. Position Statement for Adolescent Baseball Pitchers
Previous Coach's Dugout quiz
This page used to hold a quiz. Earlier answers and notes are kept as archived coach data: they appear in the dugout's training report and in backups, and they no longer count in player training.
The Practice Planner is a coach tool, not one of the 8 player lessons.
Example of separated supervised groups before practice starts. This is not your selected field layout. Check active ball paths, waiting areas and equipment on your field. Your groups and times appear above.